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Yoshhi

4
Posts
A member registered Nov 14, 2020

Recent community posts

Concordo, apesar de muitos dizerem que os alquemistas estão frustrados, o ponto é que alqs são suporte, portanto uma vez que o prejudicam, prejudicam todo o suporte do jogo praticamente, causando falta de interesse em players quererem ocupar cargos de suporte, fazendo com que o jogo perca certa essencia de trabalho em equipe durante quests, missoes, bosses, etc....
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Another solution is to increase the actual atk of those existing weapons, because it's exhausting to deal damage in a berserker's condition(get closer to multiple running targets), so an higher atk rate definitely should balance this berserker's deficit.

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First of all, thanks for attention

In fact they have the best atk, the point is: a berserker's two-handed weapon (wasting extra slot) is not efficient enough, understand? and it takes an extra smith slot. Besides, if the game make avaible an one-handed berserker weapon with 180 atk (example), would fit better than one two-handed with 360 atk, because nowadays berserker's focus are def and magic (healing and area spell).

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In my opinion, if the lore of the game makes Furious use only two-handed weapons, in that case those weapons needs to be more powerful, because instead of Hunters, berserkers always needs to attack closer, and the current weapons don't make up that job with efficiency.